Hello, my name is Mike Birkhead. I am a Game Designer, and I’d like to welcome to my collection of articles. I’ve been working in the game industry for about 15 years.

I’m only at my happiest when I’m solving hard puzzles, and 15 years ago I was happy to discover that game development is the greatest, hardest, meanest, kindest, worthiest puzzle of them all. Game Design is not just a job to me, but a means to give back to all the creators I’ve loved over the years.

This website is my way of giving back to other designers by trying to share what little insights I’ve picked up over the years. Despite the voracity of my speech, I don’t believe in hard rules. Nothing I’ve laid out in these words should be taken as unbending dogma. They are tools, and a tool can and should be put down if it doesn’t work for the needs of your game.

Below you will find everything I’ve ever written about the Knowledge, Process, and Philosophy of Game Design. I hope you enjoy reading as much as I enjoyed writing it, and if you’d like to see a more detailed breakdown of my history, please see my [-Resume-].