I’m only at my happiest when I’m solving hard puzzles, and 15 years ago I was happy to discover that game development is the greatest, hardest, meanest, kindest, worthiest puzzle of them all. Game Design is not just a job to me, but a means to give back to all the creators I’ve loved over the years.
I’ve always been deeply reflective, and I came to the conclusion that, like most disciplines, game design is really the combination of two things: Knowledge and Process.
Too many designers judge others not on the quality of the person but on the specificity of their Knowledge. This has always bothered me, as Knowledge can and should be freely and easily exchanged. So, with that realization came my personal mission: share as much Knowledge as I could.
Which is what brings us together today. Below you will find everything I’ve ever written about the Knowledge, Process, and Philosophy of Game Design. I hope you enjoy reading as much as I enjoyed writing it, and if you’d like to see a more detailed breakdown of my history, please see my [-Resume-].